![]() ![]() This demo took place in a slightly different mission than the non-VR offering, opting for more of a traditional dogfighting experience than the massive drop of unmanned drones that was showcased in the recent trailers. Despite this, the aerial dogfights were quite easy to control and following targets for both missile and gunfire felt as good as it did in the last numbered Ace Combat entry.īetween the two demo stations for Ace Combat 7, one operating in PSVR and the other without, I found myself more interested in the virtual reality side to Ace Combat 7. It’s been a few years since my last tour of duty in Strangereal and it’s perhaps the first time I haven’t played with the control of a proper flight stick. On the PlayStation 4, whether you play strapped into a PlayStation VR headset or not, the controls feel natural on a DualShock 4 controller. While not on the same epic scale of The Unsung War’s most notable tracks, the musical accompaniment of Ace Combat 7 is still worthy of being added to a classical playlist of tracks to get you motivated to take on the world. In that regards, Ace Combat 7 certainly does not disappoint. In my air-to-air combat, I expect twenty to one odds and an orchestra (or flamenco guitars, if you want to get exotic like Ace Combat Zero) accompanying my sortie. With just enough realism to provide a worthy challenge and the perfect balance of arcade-style scoring and control, there’s a reason why this has remained a personal favorite franchise of Namco’s for many years. The Ace Combat series has an undeniable style that sets it apart from any other flight simulator on the market. ![]() While I had the pleasure of getting hands on with all three, it was the latter that stood out as the long-awaited chance to get back into the cockpit and visit Strangereal once more. Front and center at Bandai Namco’s booth at E3 2017 were a trio of flagship titles for the coming year: Dragon Ball Fighter Z, Ni no Kuni II: Revenant Kingdom, and Ace Combat 7. ![]()
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